Poland has war goals against Poland to take Poland. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Rocket artillery is artillery that uses rocket explosives as the projectile. Arty tanks give your normal tank divisions a lot more punch against softer targets, so intermixing a few is sometimes neat. Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. Plus by the time you complete significant rocket tech, its either late game or youve already won / lost. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Rocket Arty is essentially arty but better late game. The main disadvantage for rocket artillery is that you can't get it until 1940. Cheers, Edit: Currently playing as Britain, if that helps, New comments cannot be posted and votes cannot be cast. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew . If you use them with great effect, let me know. Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Rocket missions, how do I fuel 2 different types? Forum list . Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. New comments cannot be posted and votes cannot be cast. Redirect page. 251/20), Canon de 76 mm modle 1943 (Canon de 76 mm mle 1943), Solothurn S-18/1000 (Solothurn S-18/1000), Bofors 37mm pansarvrnskanon (Bofors 37mm), 75mm pansarvrnskanon m/43 (75mm pvkan m/43), Bofors 37mm panservernkanon (Bofors 37mm), 47 mm Schneider-Concordia 1936 (47mm Schneider 36), Armata plot. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. Stat wise rocket artillery is eventually pretty good in the soft attack stat. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. The United States Army built and deployed a small number of turret-mounted T34 Calliope and T40 Whizbang rocket artillery tanks (converted from M4 Sherman medium tanks) in France and Italy. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). Which will get you, or the AI, t. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. Making divisions with pure AA OR AT is usually a very bad idea. Henry Trengrouse utilized the rocket in his life-saving apparatus, in which the rocket was launched at a shipwreck with an attached line to help rescue the victims. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. PDXCON By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. This is usually not practical with rocket artillery. He also introduced shot into the payload, which added shrapnel damage to the incendiary capability of the rocket. Another battle where these missiles were deployed was the Battle of Sultanpet Tope, where Colonel Arthur Wellesley, later famous as the First Duke of Wellington, was almost defeated by Tipu's Diwan Purnaiah. Several rocket cases were collected from Mysore and sent to Britain for analysis. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? [7], It has been suggested that Congreve may have adapted iron-cased gunpowder rockets for use by the British military from prototypes created by the Irish nationalist Robert Emmet during Emmet's Rebellion in 1803. During the Kargil war of 1999, the Indian army pressed into service the Pinaka MBRL against Pakistani forces. Not worth it. The rockets were also adapted for the purpose of flares for signalling and battlefield illumination. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). The range was perhaps up to three-quarters of a mile (more than a kilometre). If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Then medium AT might be useful. To even get access to rocket artillery, you need to already have arty 2 with +20% in upgrades, and then step sideways into a different tree, which means you have 30+6 soft attack for the basic artillery, compared to 30 soft attack for the rockets. Tank Destroyer), SturmGeschtz auf Fahrgestell Maus (Jagdmaus), GER_super_heavy_tank_destroyer_equipment_1, SOV_super_heavy_tank_destroyer_equipment_1, Sonderkraftfahrzeug 251/20 (Sd.Kfz. New comments cannot be posted and votes cannot be cast. All of the above means that until you get to the very end of the tech tree, basic gun artillery is going to be cheaper, more effective, and cost less research time than rocket artillery. New comments cannot be posted and votes cannot be cast. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. New comments cannot be posted and votes cannot be cast. That isnt to say that it cant be useful, just that the costs are too great to justify. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. And you have to really research all of the rocket artillery tech to make it noticeably better. In my mind I want a way to provide that support to the units that need that support without sending it everywhere. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. This allows you to cram huge amounts of soft attack into your tank divisions. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, and Soviet Katyusha-series. Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. v1.11 NSB This thread will no longer be updated. Weaker on defense and against armor, though. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. Thus a greater internal pressure was possible, with a resultant greater thrust of the propulsive jet. Rocket launch or alien invasion? 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan The 'add_equipment' or 'ae' command can be used with these codes . However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. A screenshot of the division should help to clear it up. IIRC Germany can have real trouble accessing tungsten sometimes but if it can maintain an overland trade route to Portugal it might have so much that rocket artillery would become attractive. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. Fire arrows were also used in multiple launch systems and transported via carts. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. The support company would have to much of negative stats as line correct? Hyder Ali's son, Tipu Sultan, continued to develop and expand the use of rocket weapons, reportedly increasing the number of rocket troops from 1,200 to a corps of 5,000. Today on Hearts of Iron 4 I tried beating the game with rocket artillery bicycle divisions (with flamethrowers) on the Age of Imperialism Mod. #10 Sohei Sep 4, 2017 @ 12:54am The battalions are exactly the same, so the difference is entirely in the equipment and the upgrades. Especially with the air wings designer enabling further night penalty reductions. During later periods of the war, British and Canadian troops used the Land Mattress, a towed rocket launcher. Create an account to follow your favorite communities and start taking part in conversations. Which is better, I never use rocket artillery. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. And what do you get? The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) http://www.discord.gg/feedbackgaming. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. Press question mark to learn the rest of the keyboard shortcuts. All rights reserved. Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. Don't bother with it. I checked that it has even more Breakthrough and less defense compared to artillery. Create an account to follow your favorite communities and start taking part in conversations. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. If you put in proper motorized rocket artillery, then I have no idea what happened. Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. Maybe a slightly better fit for Infantry designed to hold the line. An oddity in the subject of rocket artillery during this time was the German "Sturmtiger", a vehicle based on the Tiger I heavy tank chassis that was armed with a 380mm rocket mortar. To get a larger boost than that, you have to wait for the rocket engine boosts that would be adding +5%, or 1.9 each for a total of +5.7 soft attack on top of the 1.8 lead rockets have at top tier, for a total of 7.5 extra soft attack per battery. Though it is slightly better than normal arty. The higher accuracy of gun artillery means that it can be used to attack an enemy close to a friendly force. Top HOI4 infantry template would be the 7/2, 20 width one. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. Menu. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. I created a quick guide to spawn the best equipment in game. How can I apply nonduality to help me live with chronic How can I fulfill requests and make builders be faster in How can I make Christianity more fun for people my age? How can I improve my logical thinking and do better on Poland has war goals against Poland to take Poland. Sum of: Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. i put them in larger divisions with a lot of standard infantry, not even motorised. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. These tags are most commonly used to spawn equipment into the game. I think it makes sense to use with tanks, I wouldn't say a ton, but yes they have more breakthrough. Only after you researched the techs for it, so around 43. Motorized rocket artillery is still arguably the better option. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. Even in that situation, probably not worth it. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. This imparted a spin to the rocket during flight, which stabilized its trajectory and greatly improved its accuracy, although it did sacrifice somewhat of the maximum range. like at all. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". Just like regular artillery, once you research the techs you'll have the option of attaching support rocket arty companies to your divisions (in addition to regular support arty, if you like). It gets unlocked by researching technologies and is produced by production lines. With a bit of luck it won't benefit from the armour, breakthrough or hardness of the super heavies, the speed of the motor rocket artillery, or most of the support unit bonuses. However, their low soft attack means they are not very effective against softer targets, such as infantry. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Simply add 7 infantry and 2 artillery to your infantry template. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. As for putting AA on tanks I never had enough ic for that. 8 Badges. on Paradox technology, Legal In the Pacific, however, the US Navy made heavy use of rocket artillery on their LSM(R) transports, adding to the already intense bombardment by the guns of heavy warships to soften up Japanese-held islands before the US Marines would land. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? One persistent problem with the rockets was their lack of aerodynamic stability. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Fuel Usage: How much fuel a unit uses while it is operating. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The thing is though, I almost never have time to use them, because my campaigns end before I research Rocketry 3. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. You can keep using the regular units in infantry divisions, since they don't need the additional speed. -Get's only realy "good" (see the second pro point) realy late into the game. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. How is rocket artillery is more powerful? The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. [citation needed]. This will make its combat width 20 which is optimal for early - mid game. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. (a7RIV + 16-35mm f/2.8 GM). If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. ago I find regular line artillery to be better 99% of the time. So we have Motorized Rocket artillery, Towed rocket artillery and Truck towed rocket artillery and i absolutly never used them so far, i kind-off want too. Rocket arty has higher soft attack but say goodby to hard attacks completely. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. than regular artillery. All trademarks are property of their respective owners in the US and other countries. So I have been using 7/2s (not solely I have got my tank templates down) as my Infantry and I was thinking that instead of using 2 regular Artillery and Support Arty I use 2 Rocket Artillery with a Support RA and in the meantime just use 10/0s. Poland has war goals against Poland to take Poland. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. The Soviet Katyushas, nicknamed by German troops Stalin's Organ because of their visual resemblance to a church musical organ and alluding to the sound of the weapon's rockets, were mounted on trucks or light tanks, while the early German Nebelwerfer ordnance pieces were mounted on a small wheeled carriage which was light enough to be moved by several men and could easily be deployed nearly anywhere, while also being towed by most vehicles.