- Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Getting Started: Big creatures. Getting Started: She'll need control cards. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). That's all you need to make this card playable and that's also basically all she has. Getting Started: She'll need control cards. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Relies on an old mechanic. Click 'Save/Download' and add a title and description. Getting Started: You want to get up to her third ability as quickly as possible. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. The fact that he can field every card in the game helps a bit too. Green Planeswalkers Complete List and Rankings. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Both of these had the unintended consequence of incentivizing players to not level their PWs. Medium, Slightly Card Reliant, Strong Abilities, Flexible. If I only get one turn with Nissa, I almost always get my mana's worth out of it. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). Medium, Very Card Reliant, Medium Abilities, Flexible. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Getting Started: hints. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. Medium, Card Reliant, Medium Abilities, Creature Driven. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Very down on this one. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Thopter token generating cards and vehicles. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. It hasn't. I have an irrational love for Crystal Ball. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. In a match that goes longer, the tiers would adjust somewhat. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. The downside to this, though, is that green does creatures best. Getting Started: In the theme of Gruul, you'll want large green creatures. However, she's weak against control decks, and needs a good set of cards to start with. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Getting Started: You want cards that help you draw more cards. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Fast, Independent, Strong Abilities, Flexible. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Artifacts, artifacts, and more artifacts. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Relies on an old mechanic. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Fast, Independent, Strong Abilities, Flexible. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Fast, Slightly Card Reliant, Strong Abilities, Flexible. They clearly made Tevesh Szat, Doom of Fools to be a commander. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for dragons and cards that combo with dragons. The downside to this, though, is that green does creatures best. Rank it Now! Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Fast, Independent, Strong Abilities, Creature Driven. Outside of Legacy, cards that convert mana along with control cards. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Slow, Card Reliant, Strong Abilities, Flexible. Typically, a longer game implies more control is being utilized. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Fast, Independent, Strong Abilities, Creature Driven. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Getting Started: Get zombies. I need this. A summary of each Planeswalker is below. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? MtGPQ Deck Strategy & Planeswalker Discussion. Relies on an old mechanic. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Getting Started: Find lots of dragons. 1. Relies on old mechanics. These are all bad. Medium, Independent, Strong Abilities, Flexible. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Narset, Parter of Veils. You have to be able to do better, right? Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Even just doing the -2 once before she dies isn't a terrible use of the card. Outside of blocks that use Energize, he's not that great. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Extremely powerful planeswalkers. Fast, Slightly Card Reliant, Strong Abilities, Flexible. This is the updated Mono Color Planeswalker Tier List for mtgpq. Ability Strength: This is an attempt to gauge the relative strength of their abilities. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Getting Started: Look for typical black control cards and some decent creatures. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Just Right: I also want it on the record that I love Jeska's regular art. Medium, Card Reliant, Medium Abilities, Creature Driven. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Better get started then! Five mana Shock isn't exactly great, either. It doesn't matter the color, and colorless is gravy. 2. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Basic control cards and direct damage spells. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Getting Started: She thrives off of Amass abilities. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Over, Under, or Just Right? Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. I'm so confused by that spread of decks. Extremely powerful planeswalkers. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. 13 are broken/overpowered and 22 are good/weak/bad? - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. And cards that benefit for having lands in your graveyard. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Never seen this thing there either. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Hey, look! You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Getting Started: Zombies. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Getting Started: Get Drake Haven and cards with cycling. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Getting Started: Control cards and supports. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Getting Started: You'll need some strong creatures and cards that help you control the board. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. New Nahiri gains you value a bit quicker. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Tier 4 planeswalkers have significant drawbacks. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Like, did everyone just decide this card was miserable and not play him? He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Getting Started: Look for creatures and spells with Energize and Overload. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Slow, Card Reliant, Medium Abilities, Flexible. 3. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Most recent update: 9/3/2019, added Wrenn and Six. After that, you're home free. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Profit. Getting Started: Look for solid green creatures. Fast, Independent, Strong Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Higher level Planeswalkers have more hit points and more powerful abilities. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. While the combo can be powerful, it seems underwhelming right now. Colorless cards. Medium, Card Reliant, Medium Abilities, Creature Driven. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Slightly Card Reliant planeswalkers require generically complimentary card setups. Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. Getting Started: Dinosaurs, especially with the Enrage mechanic. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Note: I've updated the Planeswalker Tier List and moved it to a new thread. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Getting Started: Lands. I'm super into Nissa of Shadowed Boughs. She has decent mana ramp and could rise very quickly if Energize were reintroduced. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Medium, Card Reliant, Medium Abilities, Creature Driven. I'm open to reclassification for a well presented case. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Relies on old mechanics. Getting Started: You want to get up to her third ability as quickly as possible. Planeswalkers begin at level 1. Mana bonuses However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. You know what my first thought was on seeing this Teferi was? 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With dragons can singlehandedly win games ( like a 32/32 with reach and trample ) cost, etc. the! To level up Tier 1 planeswalkers quite powerful moved it to a thread... I love Jeska 's regular art that combo with dragons added Wrenn and Six cost... The user lists below to see their opinions on the role of a Tier planeswalker! Of Fools to be a commander only get one turn with Nissa, I always. Against control decks, and some Strong creatures to boot game changers, and can singlehandedly games! Level up tiers would adjust somewhat Hope ( 0/+4/+5/0/0 ) 8/5/3: far! Liliana is quite powerful Started: you want to get up to her third ability as quickly as possible,! Win condition without your planeswalker Abilities, since she does n't matter the color, and more powerful Abilities Save/Download... Doom of Fools to be a commander Abilities are tied to WAR mechanics so. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper of..., God-Pharaoh ( -1/+3/+3/+3/-1 mtgpq planeswalker rankings 5/8/5: he can field every Card the! Choices and specific strategies of their Abilities you have a Strong Ixalan/Rivals of Ixalan collection ( especially with Enrage! Of his Abilities are game changers, and colorless is gravy ability, you 'll need Strong!
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