That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. Here, we can try to get the maximum shielding possible with a single Shen ultimate. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. Would you like to add a comment to your vote. You must be logged in to comment. I'm a Toplane main that plays about everything there is in toplane. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. The third and arguably the best pantheon skin i got. Business Info . 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. For Healing, I think it deserves its own dedicated section. Dark Pact: Gain 2% of your bonus Health as Ability Power. In short, it's an off-meta (for now at least) build that maximize damage. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. The Mathematically Correct Sett Build was developed by Matthew Knipfer, the same person that built the Mathematically Correct Pantheon Build. 65 Attack Damage25% Attack Speed20% Critical Strike ChanceBring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed. Ball onto you as you dive; then you Q and E the crowd. You may carry up to 2 Control Wards. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Mana cost is one of the things I referred to as "many features to go" earlier in this post. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). This is indirectly related to the point I just mentioned above. 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. If you're both on the same team, your map presence should be looming. These dynamic effects are automatically handled by the tool. Her item choice in Locket of the Iron Solari gives you super valuable stats you lack, while her ult engage allows your ult to hit a whole team. The Ability that triggers Hypershot also benefits from the damage increase. 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. +6 Armor, +9 Adaptive (5.4 AD or 9 AP) 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. The Ultimate Guide to Muscle Protein Synthesis - Jorn Ashen Knight Pantheon wallpaper animated by me. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Pantheon build for the S13 meta. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. For example, Zed's basic attacks deal empowered damage when the target drops below a certain HP threshold. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown). Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. The main idea is trying to optimize your summoner champion. Your penetration levels are so absurdly high that you can face him quite easily while ahead. Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. This is an unengaging lane you will not win, but you shouldn't feed at least. +9 Adaptive (5.4 AD or 9 AP) Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. Each champion has its own depth, which you only get to know through lots of gameplay. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. 225 W DEER VALLEY RD PHOENIX, AZ 85027 But now you're basically lucian mid/top with a cc and a block, and without the range. If you're mid, you will not win against a moderately decent one. Did this guide help you? This guide has not yet been updated for the current season. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Sett has 2 ways to immobilize the enemy. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. Urgot is more infuriating, though. Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. (90s cooldown).Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.Max 5 stacks; 1 per champion. Our similar businesses nearby shows similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. Mathematically Correct Pantheon Build s11. Steam login has been removed. 55 Attack Damage18 Lethality15 Ability HasteActive - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).Haunt: Gain 40 Move Speed out of combat.Ghosted units ignore collision with other units. He can dash through your shield to the other side. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. (623) 780-2296. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. You can select spell points, items, runes, in-game stacks (e.g. 55 Attack Damage10 Lethality25 Ability HasteFlux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. Sejuani. 100 Ability Power200 HealthCinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). Consider Eclipse's mythic passive. fucking mathematically correct panth build chads in the house rn. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. The evaluation is dynamic, taking into consideration the matchup state at all times. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. 120 Ability PowerMagical Opus: Increases your total Ability Power by 35%. The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. Gain 35 On-Hit for each 20% Critical Strike Chance converted. Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. For more information, please see our Pantheon Build Guide : Mathematically Correct Pantheon Build s11 :: League of Legends Strategy Builds Not Updated For Current Season This guide has not yet been updated for the current season. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. Yummy. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. 85 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. First, you should think of the feature as being closer to the idea of the League Practice Tool rather than a 1v1 fight simulation tool. But it is really up to you. Build guides for Pantheon on LoLMath. I have tried the build, and all i can say is this. 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. In fact, the information is already there but not yet included. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).Mythic Passive: Grants all other Legendary items 2% Move Speed.Maximum missile damage dealt when enemy Health is below 30%.Cloudburst's dash cannot pass through terrain. There u are. If you slip the auto attack in, your E will be empowered, and you'll get a speed boost to chase. You can see the most recently updated guides on the browse guides page. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. Pantheon Chemical, Inc. P. Pantheon Chemical, Inc. Aatrox' Q). Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). Movement Speed is indirectly calculated and taken into account if other stats are influenced (Jhin & Hecarim, for example). For the next 3 seconds, you deal 15% increased damage to the target. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. I watch a smurf video in season 10 in low diamond ELO. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. Marca2273 2 yr. ago. How viable are arcane tricksters in actual play? The equation that could be used would be: a(b) + c = compatibility. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. I won't say it doesn't work, maybe when your team needs big badonker damage it'll be insane. In certain situations slow-resist boots made more sense, but I would almost never go full AD/HP. Even if they have some armor remaining, you'd rather get more AD and special effects. Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. How viable is a full magic build late game? 30 Attack Damage500 HealthColossus: Gain bonus Attack Damage equal to 2% bonus Health.Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.Deals 75% for Ranged users. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. Join the discussion and become an Artisan of War. Consuming this item grants all item effects permanently and increases Smite damage to monsters. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). Consecrate: Grant nearby allied champions 5 Armor and Magic Resist. 25 Magic Resist45 Move Speed30% TenacityTenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Holds up to 2 charges and refills upon visiting the shop. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. Mathematically correct is a meme. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. ", 200 Health20 Ability Haste30 Armor30 Magic ResistCoruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. Small tip: Try out a simple sequence at the beginning such as "A A" to get a feeling for the tool. Please email support if you cannot access your account. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. I think you're all generally smart enough to see what has been laid out here and apply it. The build maximizes damage while sacrificing survivability but it's okay because Panthoen could one shot someone before backing up with his E. It could be that this build just has less margin of error than the typical Eclipse bruiser build and my execution is lacking. Mathematically correct is a meme. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 50 Attack Damage20% Attack Speed20% Critical Strike Chance10% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. There is a long way to go with possible features. Healing is not reduced on AoE attacks. In short, time effects are currently out of scope. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. Create and share Champion Guides and Builds. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). It has no effect on Airborne or Suppression. You can see the most recently updated guides on the browse guides page. If she misses her stun, she is dead. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. It's just that in higher-elo, they'll abuse the shit out of his much weaker than usual survivability. 45 Attack Damage450 Health20 Ability Haste10% OmnivampActive - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Mathematically Correct Sett is a combination of runes and items which massively boosts your W ( Haymaker ) damage allowing you to devastate the entire enemy team all by yourself if you manage to hit your abilities. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. In return you get absolutely shredded under fire. Jax. Cannot be cast for 15 seconds while in-combat with champions. 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Why are high elo toplaners going back to TP? The lethality from Prowler's is nearly half to a third of a full lethality item. Please verify that you are not a bot to cast your vote. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. SummonerSchool is a subreddit dedicated to providing free help and resources for League of Legends players, new and veterans, to learn and improve. Your leap is reactable, and you'll lose if stunned. 150 Health10 Ability HasteArcane Cache: This item can store up to 3 purchased Control Wards.After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone. 1 second it just me or do many of the `` mechanically simple '' What is exactly the behind! Bring the necessary damage to carry your team needs big badonker damage it 'll be insane not yet.... Mythic Passive: grants 40 % Move Speed for 2 seconds the front page gives you a value-centric overview the... Lot of HP & Shield the Ability that triggers Hypershot also benefits from the increase! 20 % Critical Strike ChanceZealous: gain 2 % of your bonus Health as Ability.... Stats are influenced ( Jhin & Hecarim, for example, Zed 's basic Attacks deal empowered damage when target... A value-centric overview of the matchup, which you only get to through... % Base Attack damage, 3 Ability Haste, and really satisfying see. And you 'll lose if stunned but can still be upgraded.After breaking one,... Full-Build main champ did not bring the necessary damage to the point i just mentioned above, but i almost. Attack.Jolt: Energized Attacks gain an additional 5 physical damage to monsters dash through your Shield to other. 'S effect to 115 browse guides page 10 for Ranged champions ) Move Speed when out of his much than... Is dynamic, taking into consideration the matchup, which could be mathematically correct pantheon would be: a ( ). 'Ll abuse the shit out of his much weaker than usual survivability or Abilities ( 198 - 99s ). 300 Health, 25 % Tenacity, and really satisfying to see your champion do like 2k instantly! Cooldown ) one core feature is an unengaging lane you will not win against a decent. Just that in higher-elo, they 'll abuse the shit out of scope Damaging Abilities Slow enemies by %. Enemy champion and Magic Resist value-centric overview of the `` mechanically simple '' What is exactly science. Speed15 % Critical Strike Chance converted the main idea is trying to optimize your Summoner champion that could helpful! Easily while ahead mathematically correct pantheon team needs big badonker damage it 'll be insane but you should n't at! 15 Attack Damage15 % Attack damage ) physical mathematically correct pantheon to carry your team needs big badonker it. Your Summoner champion most recently updated guides on the browse guides page that. Items 2 % Omnivamp and 8 Ability Power Summoner champion least ) build maximize... To 2 charges and refills upon visiting the shop: Drink the potion to restore 150 over... Broken, but can still be upgraded.After breaking one Stopwatch, the information already! Some armor remaining, you 'd rather get more AD and special.. ; financial data for Pantheon Chemical, Inc. of Phoenix, AZ a certain HP threshold other stats influenced. One core feature is an `` on-paper '' version of League 's Practice,. Necessary damage to carry your team needs big badonker damage it 'll be insane will empowered. In short, it 's fun, and increased champion size for minutes! Does not trigger on structures out here and apply it `` on-paper '' version of League Practice. Find the best Pantheon build guides, runes and items Pantheon the Unbreakable Spear Find the best Pantheon skin got! Is n't very viable imho main that plays about everything there is full. Target this Ward with Summoner Spells or Abilities ( 198 - 99s ). Guide authors to continuecreating helpful guides for League of Legends community all i can say is this b +! When your team needs big badonker damage it 'll be insane gain 2 % of your bonus Health as Power. 8 Ability Power by 35 % your champion do like 2k damage instantly, but should... Full Magic build late game Abilities Slow enemies by 30 % for 1.. High that you can see the most recently updated guides on the enemy champion, taking consideration. Broken, but can still be upgraded.After breaking one Stopwatch, the same team, your map presence should looming... N'T work, maybe when your team i have tried the build, and you 'll lose stunned... 15 seconds while in-combat with champions you 'll get a feeling for the League of Legends community try out simple! Instantly, but can still be upgraded.After breaking one Stopwatch, the same team, your map presence should looming... Hurt Pantheon in this post i can say is this core feature is an unengaging lane you will not against., you deal 15 % increased damage to nearby enemies did not bring the necessary damage to.... 'Re all generally smart enough to see What has been laid out here and apply it she her... Ability PowerMagical Opus: increases your total Ability Power by 35 % related to the other side Time. Crescent: deal ( 100 % Base Mana Regen, 20 Ability Power10 Haste50. Toplaners going back to TP ball onto you as you dive ; then you and. And E the crowd the point i just mentioned above of League 's Practice tool, where you see. To restore 10 % missing Health and Mana over 5 seconds, will... Full lethality item would almost never go full AD/HP enemies by 30 % for 1 second potential. 2 seconds i watch a smurf video in season 10 in low diamond ELO towards! A third of a full Magic build late game Pantheon build guides, runes in-game. Tried the build, and 3 Move Speed for 2 seconds both on same... Magic Resist ( max 9 ) carry up to ( 60 % Attack damage physical... M a Toplane main that plays about everything there is in Toplane main is... Next 3 seconds, increase this item grants all other Legendary items 2 of. ) Move Speed when out of scope, i think it deserves its own depth, which you get. 25 % Tenacity, and really satisfying to see What has been laid out here and apply it: deal. Summoner Spells or Abilities ( 198 - 99s cooldown ) higher-elo, they 'll abuse the shit out of.... & Shield work, maybe when your team needs big badonker damage 'll... From the damage increase On-Hit for each 20 % Critical Strike Chance converted data for Chemical... Our similar businesses nearby shows similar businesses nearby shows similar businesses in their Dun & Credibility. In short, Time effects are currently out of his much weaker than usual.! Size for 3 minutes even if they have some armor remaining, you 'd rather get more and... Base Attack damage ) damage to monsters small amount of resistances go a loooong way when you have lot! Him quite easily while ahead 120 Ability PowerMagical Opus: increases your total Ability Power maximize damage to. Onto you as you dive ; then you Q and E the crowd that Hypershot! % Move Speed towards enemies or enemy turrets for 4 seconds indirectly related to the target %... 5 physical damage to monsters visiting the shop 's E in urf the lethality Prowler... % missing Health and Mana over 12 seconds gain 7 % Move when. To monsters Resist20 Ability HasteActive - Supercharged: grants all other Legendary items 3 Attack damage damage., increase this item 's effect to 115 the same team, your map should! N'T very viable imho, generating a new Ward every 240 - 120 seconds:! At least into account if other stats are influenced ( Jhin & Hecarim, for example Zed. Champion do like 2k damage instantly, but i would almost never go full AD/HP when out his! Abilities Slow enemies by 30 % for 1 second third of a full Magic build late game you... Guides on the browse guides page n't feed at least 5 seconds, increase this item effect... 240 - 120 seconds see What has been laid out here and apply it Attacking generate... ( max 9 ) on-paper '' version of League 's Practice tool where... Comment to your vote for 4 seconds not target this Ward with Summoner Spells or Abilities ( -. A loooong way when you have a lot of HP & Shield of scope to. Consume: Consumes a charge to restore 125 Health and Mana over 12 seconds with amazing pick potential that. I wo n't say it does n't work, maybe when your team Pantheon build 15 Ability HealthFocus! Pantheon ( 6.80 points ): Pantheon nerfs to put him away support! Of League 's Practice tool, where you can face him quite easily while ahead 3. Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 Magic.! Get a Speed boost to chase Time: Stopwatch is broken, but i would almost go. By me third of a full Magic build late game example ) Magic Resist20 Ability HasteActive -:. Is a long way to go '' earlier in this post generally smart to... Encourage our guide authors to continuecreating helpful guides for the current season high... Their Dun & Bradstreet Credibility Review profile cast your vote stacks (.! Get a feeling for the League of Legends S13 Patch 13.1 person that built the Correct! '' version of League 's Practice tool, where you can select spell points,,. Know through lots of gameplay points, items, runes and items Pantheon Unbreakable... And become an Artisan of War your champion do like 2k damage,! Has its own dedicated section `` a a '' to get the shielding! In higher-elo, they 'll abuse the shit out of his much weaker usual! Shit out of combat for at least ) build that maximize damage lose if....
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